NOW IN DEVELOPMENT: SOLID GOLDFISH GAMES (THE GAME, ABOUT MAKING A GAME) WISHLISTS ARE LITERALLY OUR RETIREMENT PLAN WE ARE VERY SMALL AND VERY TIRED CURRENTLY RUNNING ON INSTANT RAMEN AND SPITE NOW IN DEVELOPMENT: SOLID GOLDFISH GAMES (THE GAME, ABOUT MAKING A GAME) WISHLISTS ARE LITERALLY OUR RETIREMENT PLAN WE ARE VERY SMALL AND VERY TIRED CURRENTLY RUNNING ON INSTANT RAMEN AND SPITE
TINY STUDIO · BIG FEELINGS

We make games about the
chaos of making games.

Solid Goldfish is a very small independent studio making one very specific game: a Theme Hospital–inspired sim where you manage a chaotic game studio trying to ship an impossible project. We have no idea where we got the idea.

EST. 2024
HONK-FREE ZONE
"Solid Goldfish exists to make the funniest games on Earth, treat our people well, and change the industry for the better."

Two of these are true. We won't tell you which two. Figuring it out is part of the onboarding process and a load-bearing element of our company culture.

✦ THE FULL MANIFESTO ✦
We are four people, one houseplant, and several pets of questionable legal status making games in a converted garage that smells faintly of solder and ambition. We believe in shipping things, caring about the details nobody notices, and crunching taking naps. We do not have a publisher. We do not want a publisher. If a goose in a suit ever rings our doorbell, we are pretending not to be home.

Rejected Mascots

A lineup of the goldfish's failed predecessors, preserved here for historical and emotional reasons. Some were too smug. Some were too sad. One was a raccoon's cousin and we don't talk about that.

№ 01
🦪

Chad, the Extremely Confident Mollusk

A clam in sunglasses. Catchphrase: "Shuck Yeah!" Marketing loved him. Then we found out three other companies already had clams in sunglasses, including a regional seafood chain whose lawyers were very fast.

FATE: Sealed in folder "DO NOT OPEN"
№ 02
🐸

The Disappointed Frog

A frog. He was disappointed. In what? In you. In all of us. In the choices that led us here. Deeply on-brand and also deeply depressing. Playtesters reported "an overwhelming urge to call their mothers."

FATE: Retired for public welfare
№ 03
🐡

Sir Reginald Pufferworth III, Esq.

A pufferfish in a monocle and waistcoat. Beloved by the team, hated by every focus group, who called him "smug," "punchable," and "the reason I'm canceling my subscription to things in general."

FATE: Locked in a vault. Still smug.
№ 04
🐟

Big Steve

A normal-sized goldfish we kept describing as "big." That was the entire bit. Marketing said it "wasn't a bit." Marketing was wrong but louder. Big Steve, if you're reading this: you were big to us.

FATE: Retired (was big to us)
№ 05
THE ABSTRACT CONCEPT OF COMEDY ITSELF, UNRENDERED

The Concept

For one feverish week in 2021, Mort proposed our mascot be "the abstract concept of comedy itself, unrendered, present only as a feeling in the viewer's chest." Beatrix asked how we'd put that on a T-shirt. Mort said "exactly."

FATE: Tabled. Mort still brings it up.
№ 06

The Goldfish (Unnamed)

Survived the gauntlet. No catchphrase. No backstory. No assigned personality. This is, paradoxically, why it works. A blank slate onto which the audience projects whatever they need it to be. The goldfish sees us, and judges, and says nothing.

FATE: REIGNING CHAMPION ✦
Our Debut Title

Solid Goldfish Games, by Solid Goldfish.

Yes, the game is named after the studio. Yes, we know that's confusing. No, we're not changing it. It's a bit, and we're committed to the bit.

Solid Goldfish Games

a game studio management sim

Hire weirdos. Build rooms. Survive your publisher. Ship a game that's either a cult hit or a spectacular disaster — sometimes both. Deal with personality clashes, missed deadlines, and the creeping dread of a looming milestone review.

Features pixel art, four staff archetypes that all hate each other in different ways, a passive-aggressive publisher contact named Tobi, and the worst coffee machine in the industry.

Runtime
60-80min
Staff
8 types
Endings
many
📱 iOS 🤖 ANDROID 💻 STEAM (maybe)
🔔 Wishlist Now

Four people, one houseplant.

We are a tiny team and we write every part of the game ourselves. If there's a typo, it's personal.

Jules Marino

FOUNDER / CODE / VIBES

Started Solid Goldfish after being told their previous project was "not commercially viable" by seven different publishers. Now writes a game about publishers. Coincidence?

☕ COFFEE: 11 cups/day
🐛 BUGS WRITTEN: ~4,000
🛠 BUGS FIXED: ~3,800
🎨

Remy Okafor

PIXELS / ANIMATION

Has hand-animated every chair, desk, and staff sprite in the game. Can tell you exactly how many frames of animation the coffee machine explosion has (17) and will not stop talking about it.

✏️ SPRITES DRAWN: 847
🗑 SPRITES DELETED: 612
😌 SATISFACTION: medium
📝

Harper Vance

WRITING / DESIGN

Writes all the staff dialogue and is the reason Tobi exists. Has a Google Doc called "Ways Tobi Could Send A Passive Aggressive Message" that is currently 47 pages long.

✍ WORDS WRITTEN: ~62,000
✂ WORDS CUT: ~48,000
📚 DRAFTS OF TOBI: 9
🎧

Kenji Flores

AUDIO / MUSIC

Makes the soundtrack and every sound effect from scratch. Recorded the coffee machine noise by hitting an actual broken coffee machine with a spoon. The HR department (there is no HR department) has questions.

🎵 TRACKS: 24
🔊 SFX: 183
🥄 SPOONS BROKEN: 3

The Office Pets

You may not bring additional pets without written approval from Beatrix and a vibe check from Phil. Phil's vibe checks are notoriously unfair. We have lost good people this way.

The Goldfish
COLLECTIVE NOUN: "THE BOARD"

Names withheld for their privacy. Convene in a small tank in the corner office. Rarely quorate. Never quoted. Judgment final.

🦝
Phil
RACCOON · STATUS: EVOLVING

A raccoon of indeterminate legal status. Phil's lawyer has asked us to stop putting Phil in documents. Phil's "situation" continues to develop. We do not discuss Phil.

🦉
Geoffrey
TAXIDERMIED OWL · STAKEHOLDER

Purchased with a creative-inputs stipend in 2022. Now lives in the conference room and is technically a stakeholder. Attends all hands-on meetings. Has opinions. Keeps them.

🤖
Janet
ROOMBA · MILDLY HAUNTED

We are pretty sure Janet is haunted, but in a friendly way. Cleans the studio unprompted. Beeps in what appears to be Morse code. Do not make eye contact with Janet.

Dev Log

See all posts →

Tobi now sends emoji. We're scared.

Added emotional state tracking for Tobi's messages. The writing team tested all 47 variants and two of them made Harper actually cry. We're keeping both.

The coffee machine broke (in-game)

Fixed a bug where the coffee machine would explode on week 1 every time instead of randomly. This was technically a feature but playtesters said it "felt inevitable in a bad way."

We got our first wishlist from a stranger

Someone who is NOT related to any of us wishlisted the game. We printed out the notification and put it on the studio wall. Jules cried a little. Professionally.

A real publisher emailed us

Full corporate pitch. Spreadsheets. Talk of "synergies." We are not going to name them but they are NOT a goose. We politely declined. We then wrote three new Tobi dialogues based on the email. Art imitates life imitates art imitates our inbox.

Remy finished every staff sprite

All 8 staff archetypes have their full idle, walk, sit, type, panic, and cry animations. The cry animations were the hardest because Remy kept crying while drawing them. Unclear if intentional.

Notes from Mort.

Long-form thinking from our founder. Posted whenever he has a moment of clarity, which is roughly every six weeks. Edited lightly by Beatrix, who has asked us to make it clear she doesn't endorse any of this.

"Funny On Purpose" Is Not A Genre. It's A Mistake They Let Me Make.

Every six months a journalist asks me what "genre" our games are in and every six months I say "comedy" and every six months they squint at me like I've just produced a small lizard from my pocket. There is no comedy genre, they tell me, gently, the way you'd correct a child about a horse. There is "narrative." There is "casual." There is, somehow, "cozy." But not comedy. I have been told this so many times that I have started to believe it is a coordinated bit, and that one day they will all tell me at once and I will laugh and we will be friends.

READ FULL POST →

I Have Been Asked To Stop Mentioning The Concept.

Beatrix has issued what she's calling "a final-final-FINAL warning" about The Concept. The Concept, for new readers, is the mascot I proposed in 2021: the abstract concept of comedy itself, unrendered, present only as a feeling in the viewer's chest. I still think about it every day. I know we picked the goldfish. I love the goldfish. The goldfish is right and good. But sometimes, late at night, when the studio is quiet and Janet the Roomba is doing her rounds, I open the old folder and I look at the brief and I feel things. Big things. Unmarketable things.

READ FULL POST →

Why The Goldfish Doesn't Have A Name (And Won't).

People want it to have a name. They write to us. "What's the goldfish called?" Some are very polite. Some are not. One person sent us a 12-page document arguing that the goldfish should be called "Bartholomew" and included a hand-drawn family tree connecting it to a Tudor king. I read all 12 pages. I read them twice. I am not naming the goldfish Bartholomew. The goldfish is unnamed because the moment you name a thing, you decide what it is. The goldfish refuses to be decided. That's its whole deal. That's the bit. That's the load-bearing pillar of our entire visual identity, and I will protect it with my life and also Beatrix's life if it comes to that.

READ FULL POST →

The Arcade In New Jersey Doesn't Exist (Don't Tell Beatrix).

Beatrix doesn't read my blog. This is, statistically, the safest place in the world to admit that the arcade in New Jersey is not, technically, a real arcade. It is, technically, my mother's basement. There is one (1) cabinet down there. It's a Galaga. The Galaga is broken. I sit next to the broken Galaga for a week at a time and I think about games. This is what I call "research." This is what Beatrix calls "Mort's bullshit." Both of us are correct. The thing is, the games get better when I come back. I cannot explain it. Neither can Beatrix, which is the only reason she lets me keep doing it.

READ FULL POST →
Questions We Get A Lot

Frequently asked, occasionally answered.

If your question isn't here, the answer is probably "we don't know yet but we're figuring it out."

Why are you called Solid Goldfish?

Because "Serious Indie Studio Ltd." was taken and we wanted something that wouldn't scare people. Goldfish are friendly. They have three-second memories, which is also how long our roadmap is.

Is the publisher in the game based on a real publisher?

Legally we cannot say yes. Creatively we cannot say no. Tobi is a composite character. A composite of every email we have ever received.

When is the game coming out?

We are aiming for "this year." Which year? Also "this year." We're not being coy, we genuinely don't know. Wishlist and you'll find out when we do.

Can I invest in Solid Goldfish?

No. Please no. We specifically started this studio to avoid having to email investors. If you'd like to support us, wishlist the game or tell three friends. That's worth more than money. (Unless you have a LOT of money. Then email us.)

Will there be DLC?

Let us ship the base game first. Then let us sleep for a week. Then ask us again. The answer will probably still be "maybe" but we'll say it with more conviction.

Are you hiring?

Absolutely not. We can barely afford the houseplant.

Join the school.

Monthly-ish updates about the game, occasional studio nonsense, zero corporate speak. We promise to never send you anything at 2am. Tobi makes no such promise.